Wednesday, October 7, 2009
FIFA 10 Review
I had read all about the 360 degree movement, and could not wait to get started. I had glazed over at the mention of more physicality and improved manager mode - all I wanted was the 360 degree movement. At first play, the 360 degree movement is hardly noticeable. I did notice that smaller players are easily pushed off the ball, and if you are not particularly quick when in possession, it can lead to you losing the ball easily to thick bodied oafs with lots of strength and little skill. The game was a little frustrating at first, and I was secretly disappointed.
I had been talking about this for weeks, my girlfriend had already expected not to see me for a week or two as I immersed myself in the world of FIFA 10, and here I sat, feeling like I should play The Sims 3 instead. However, I had also read that one should play FIFA 09 to get a real feel for the difference in FIFA 10. I didn't do that, but I took it to mean that the improvements are subtle and take some time to surface. So, I stuck to it, and played another game. And another game. And another. By the 5th game, I was rooted to my chair, that wild, childish look of glee plastered to my face, and my absolute joy and love for FIFA 10 was founded.
It takes a while to get into FIFA 10, but once you start playing, you begin to realize that this is without doubt the best football game to have ever existed, ever. When you get the hang of it, and play enough to see its subtle uses, 360 degree control is a godsend. Dribbling is much better, you keep the ball more often, and gameplay with the ball at players' feet is incredibly realistic. Slide tackles and challenges are realistic, the animations are excellent, and the physical side of play is a welcome relief to FIFA 09's inability to cope with speedy attackers - in FIFA 10, Fernando Torres is required to beat the defender to the ball using his pace as well as his strength, whereas in FIFA 09, his pace alone left defenders for dead, and many long ball goals could be scored that way.
The passing is much improved as well - lofted passes no longer hang in the air like golf chips, rather they move accurately depending on how the pass was played. If struck with the inside of the boot, the ball curves naturally as it would on the real pitch. If struck more solidly, the flight is flatter and the ball zips across field to make a 40 yard, Xabi Alonso-esque pass a viable and realistic option. It is much easier to play passes over obstructing defenders than previously, and with the improved ball control, it feels far more natural and realistic than ever before.
The goalkeepers are better, and react quicker, the commentary is much better and varied, and the graphics are awesome, with most players represented accurately (Jamie Carragher looks like himself, for once, and some shots of Pepe Reina are scarily lifelike). The soundtrack is a good mix, as always, and I could happily leave the game spinning and the speakers on in the house for some good musical ambience.
I am mostly a manager mode man, so I don't usually wander too far afield of this mode. It has been greatly improved, and the main point for me is the player growth system. Previously, you could assign points for your players individually if you wanted. If you simple made all your players incredibly fast, the game became far too easy. It was never really realistic to have a team full of superstars. In FIFA 10, player form plays a large part in their growth. In form players will show green arrows next to their name in the squad view, out of form players will show red arrows. Respectively, in form players will have a rating higher than their usual rating if they are in form, and out of form players will have a lower rating. A nice addition to the commentary has been added - Martin Tyler and Andy Gray will make mention of a player's current form as well.
Fitness of your players plays a much bigger part as well, if you have not upgraded your fitness coach to max - and there is a welcome assistant manager option. The assistant manager will pick your weekly squad and automatically rotate players for you - keeping your players fit and raring to go at all times. Bare in mind, however, that he may not be 100% aware of the calendar at all times, and so you may need to tweak his selection here and there to ensure that you have your best squad fit and available for the big games.
I do have some irks, as with any game. Notably, I was sacked from my job as Liverpool manager quite unjustly. I had been playing on the professional difficulty to start with, to get a feel for the game and get the goals flowing. Once I became bored of hammering sides 6-0 every game, I changed up to World Class difficulty. Leading the table late into the season, I found myself facing two weeks of cup semi-finals - an FA Cup semi against Aston Villa, followed immediately by a League Cup semi against Chelsea, both now on my new World Class difficulty. The manager mode in FIFA 10 now has a screen that shows your reputation, and the board's assessment of you. Winning games will gain reputation and improve the board's assessment (and job security) and losing games will do the opposite. At the time of semi-finals, I had gained reputation to require one more win to move onto the next star rating. The board were in love with me, and, leading the table, I was the man of the hour. I lost my first World Class game against Aston Villa 2-1, and found that my reputation had dropped by 9 points, and the board were dangerously close to giving me the boot. I drew the game against Chelsea 1-1, not bad at Stamford Bridge, and found myself immediately without employment.
I found that a bit unrealistic, but I guess it's something I could live with. On the plus side, rather than having to start the manager mode again (as would have been required in FIFA 09), I was offered a job with Hereford in League 2 (appropriate to my reputation) which was quite nice.
The other major change is the virtual pro. In FIFA 09, you could create a player and then use him in the be-a-pro mode and assign points to his skills based on the experience points gained in matches. In FIFA 10, your virtual pro goes with you wherever you are. He followed me from Liverpool to Hereford, and he is also available in all other modes. Instead of assigning points to his skills based on experience, points automatically go to his skills upon completion of certain tasks. There is a sticker book of sorts with "challenges" to complete - for example, juggle the ball 5 times in the Arena and unlock some skills. Score a volley and get some points to the volley attribute. Score with your weaker foot and gain some points to weak foot ability. It's a welcome change, and gives you reason to play with your virtual pro across all the modes.
All in all, once I got into it, FIFA 10 was a revelation. 360 degree control makes life so much easier, fluid and more realistic. The physicality is great, and the graphics and gameplay overall are awesome. FIFA 10 is without doubt the best football game, ever, hands down. If you don't own it, then I suggest you get to a store and buy it, because it will rock your world.
Monday, October 5, 2009
Hermanus
We stayed in a guest house called Walker Bay Manor. The host, Desire, is an artist, and so her paintings adorn all the walls. It's very cool, the breakfast was great, and the views from the windows we stayed in were excellent. I managed to spot a whale from one of them, which was great!
The highlight of the weekend, though, was the sea kayak adventure we went on. A group of 14 people all signed up, 4 from our group that went along. Our 4 got the single kayaks, and the rest got doubles. If you've ever kayaked before, the sea kayaks were plastic, brightly coloured, and quite long and incredibly stable - they had holes in to allow water to seep in and that makes it more stable. If someone were to tip one of those over I'd be highly impressed.
We went out of the old harbour, past some rocks into a bay. The sea was calm but there were some waves, and it was quite cool to feel the difference between kayaking on a river or dam and on the sea. We headed out and saw some whales a distance a way, very cool. As we came into the bay around the corner, we spotted a baby whale quite close to the shore. We all stopped and watched.
At this point, it's worth pointing out that 14 people were at the mouth of the bay, watching a baby whale inside the bay, closer to the shore than us, with our backs turned to the open sea. Quite a scary thought! Anyway, whilest watching this baby whale that was about 100-150m away from us, another, definitely adult whale popped up and did it's blowhole thingy about 35m away from us! It was magnificent! Of course, most people reacted in terror, and Vernon the Kayak Man yelled "LEFT! LEFT! PADDLE LEFT!", at which point we all obeyed (excepting the annoying foreign tourists, naturally, who paddled closer to get some good photos).
We saw several more whales throughout the 2 hour trip, and when we got back to land, as we were packing our kayaks away, a whale started breaching just beyond where we had been kayaking. It was awesome, and the crowd on the cliffs all around cheered. It was a superb weekend.
All in all, I'd definitely recommend a trip to Hermanus if you haven't been, especially during the whale season. You won't regret it!
Wednesday, September 16, 2009
World War I Poem
The poem was found in the pocket of a dead British soldier in World War I:
When I come to the end of the road
And the sun has set for me,
I want no tears in a gloom-filled room,
Why cry for a soul set free?
Miss me a little – But not for long
And not with your head bowed low,
Remember the love that we once shared,
Miss me – But let me go.
For this is a journey we all must take,
And each must go alone,
It’s all a part of the Master’s plan
A step on the road to home.
When you are lonely and sick of heart
Go to your friends that we know,
And bury your sorrows in doing good works,
Miss me – But let me go.
I don't know why, but I love this kind of thing (I mean specifically that it was found in a dead soldier's pocket, not the poem. But that's cool too.)
Thursday, September 10, 2009
The Secret
Surely it's common knowledge that positive thinking and the like actually work? How many happy people do you know that continually wallow in their failure? I read a blog post recently by a fellow co-worker, about balance and the power that the word holds. It's a good concept, and it all means well and for someone who is down on their luck and not feeling very inspired and looking for a change, it would no doubt hold some value, but I just can't help but feel annoyed by this recent spate of motivational topics aimed at "enlightening" us.
Perhaps it's because I read books, or that I was brought up by a woman who believed in such things, or that I was plain lucky to come across such terms at a young age, but it still surprises me to find out how few people actually know about subjects like positive thinking and "following the bread crumbs", as my co-worker terms it.
I place such things in the same category as I do religion, in that I don't necessarily subscribe to the mainstream view of the Big JC and hold religious beliefs like some people do, but I understand that some people need something to hold on to and believe in, and Jesus represents that for them so they cling to it. It doesn't matter whether He was not the son of God (thanks for that one, Dan Brown) or not, and it also doesn't matter whether The Secret has been around for a billion years in some form or not, but some people's lives are greatly affected and made better by it, so it is a good thing.
I just think, that at some point, maybe in guidance class in school, we should list these things and make kids aware that such things exist. If these magical secrets do in fact make miracles for normal people, then everyone should be partaking in their dark and mysterious rituals.
Sunday, July 12, 2009
Wesley's Yummy Lamb Curry
After some growing up and conditioning my tongue to hotter spices and tastes, I decided I wanted to learn to cook my own curry. While eating dinner at a restaurant on Long Street (Maharaja, overpriced but excellent food) with some work colleagues, Wesley mentioned that he was learning to cook different curries and Indian meals from different parts of India. Naturally, I asked him for a standard lamb off the bone recipe. He obliged, and even threw in some spices for me (what a nice guy!), and so the recipe follows:
Ingredients:
Instructions:
- Add the chopped onions to a suitable sized pot that has been preheated with olive oil.
- Leave the onions to braise for a few minutes, then add the chillis.
- Let the onions and chillis fry for a couple of minutes until the chillis are golden in colour, then add all the spices in one go (dhanis jeera and curry powder).
- Stir thoroughly, expect drool inducing aroma.
- Let the spices braise for about 4 minutes, then add the meat and garlic / ginger paste. Add salt (I use about half a t/s) and stir.
- Cover the pot and allow to cook for 10-15 mins, stirring and making sure the curry is not burning.
- Add the pureed tomatoes, and cover again and allow to cook for 15-20 mins.
- The curry should now have a thick gravy, add water to thin if required.
- Salt to taste, and serve!
Hints:
- Use heat setting 3 on a 6 level plate.
- For more flavour, add dhanis (coriander) leaves to the pot about 10 mins prior to serving.
- Better with basmati rice.
- Garlic / ginger paste is available from most supermarkets.




The first time I cooked it, I couldn't find lamb, and so I used beef. There were no bones, and I followed the recipe pretty much exactly as it was laid out: I obviously used beef instead, though, and I had dried chillis instead of fresh ones. It was warm, and nice, if a little watery.
I then made it again, and made some of my own additions: I used a bit more of the spices than in the ingredients list, added some potatoes, and because I couldn't find lamb cubes, I used lamb chops cut into cubes, and threw the bones in as well.
The result was a nice and spicey curry, quite thick (thanks to the potatoes, methinks) and a little too hot for the girls, but delicious nontheless. If you're in need of a beginner's curry recipe and are not sure where to begin, then I definitely recommend Wesley's Yummy Lamb Curry.
Wednesday, July 8, 2009
Holiday!
The trip is a European Discovery through Contiki (see the itinery on the site) which is basically 12 days in Europe, by bus, in the middle of winter. It shall be awesome. While in Europe, I also want to spend some time in England, mainly to go watch a Liverpool game. I've also thrown in a trip to Stonehenge, just for good measure. My itinery is as follows:
- Arrive in London on 26 December
- Contiki tour starts next day
- New Year's Eve in Venice!
- Arrive back from Contiki tour on 7 January
- Next day, off to see Stonehenge, Salisbury and Bath
- Off to Liverpool to watch the Spurs game, spend the night
- Back to London the next day
- Leave London the 11th of January
I've booked the trip from STA Travel in South Africa (where I got a discount for paying in full), and the flights through Flight Centre also in SA. I'm going direct via Virgin. The Accomodation and Stonehenge tour is also via STA, so all that is left to do is sort out VISAs, transport between London and Liverpool, and book the Liverpool game! Oh, and save for spending money....
I'll put up some further info, with more details on how I did it all. Hopefully it will be of some help to some readers who want a similar holiday.
Sunday, June 14, 2009
The Sims 3
However, there are still a huge number of gamers who despise the game, and everything it represents, because they simply don’t see the point. An open-ended game with no bosses, score or missions, with a large part of every Sim day revolving around sleeping, does not leave much room for fun in the eyes of many hardcore gamers. The same gamers who find joy in repeatedly pointing and clicking their mouse on enemies that hugely outnumber them in first person shooters in the same rehashed concept since Wolfenstein came out.
I don’t argue with those guys, because they have no taste and no sophistication. The Sims series offers huge possibilities that millions enjoy, and I won’t promote its cause because it simply does not need promotion. I will note that there are different types of Sims players, each enjoying different things. Some players love making their “Simselves” and love living out lives for their Simselves that they could never do in real life. Some build massive, rambling, architecturally awesome houses. Some create multiple Sims and drop them in a house, delighting in the chaos as they wield destruction, chaos and madness with their mouse pointer. Others still make movie machinima with actors designed to fit the movie.
I am a humble mixture, though I don’t (always) delight in the chaos and I don’t make machinima. I enjoy designing houses, and making Sims. Prior to TS3, making Sims was only limited fun. Now, it is hugely satisfying, and the effects are notable. My review on the game follows, as promised.
The build up to the game was long. I knew it was coming, but deliberately held off doing too much reading up on it other than watching the first ad. The concept was something Simmers had been looking for since the first game’s release: freedom to move in an open world. The Sims 3 provided that freedom, along with some interesting changes, notably the create-a-pattern design abilities, and the personality trait AI system. I won’t go into too much detail (there is plenty out there on the web) but I’ll write up my findings and experiences.
The first thing I noticed after installing TS3 was the music. True to Sims games before, the familiar music is there upon loading (credits to reticulating splines, ever-present), but it has been updated and improved to give the feeling that you are descending into a computerized sitcom in a pleasant neighbourhood, rather than a silly game. In short, the music is more real and more awesome.
The next thing is the graphics. I’ve heard people complain that they aren’t that much of a step up, but they are. No questions. Everything is better. The Sims do tend to look alike at first, but the general feeling of “all my Sims look the same” is rubbish. The tools are available to make many different creations.
The personality traits works as promised, with each Sim being unique (and, as always, humorous in all its permutations) and reacting to situations differently, and having different interactions open to them. It’s a nice touch to see insane Sims talking to themselves, handy Sims idling by juggling a wrench, and evil Sims giggling mischievously to themselves. It brings their personalities home – they are “real” beings with definite wants, needs and feelings. An example, I had the joy of creating an absent minded and insane Sim. I sent him off to work, and when I happened to check on his progress at work for the day, found the warning that he was missing work. Centring my screen on him, I found that he had absent mindedly forgotten to go to work, and was instead talking to himself outside the theatre like a madman. Fascinating stuff.
The next thing I noticed was the added details. Little things, like how a Sim will kick at a cheap fridge’s broken door, or repeatedly try to flush a crappy toilet’s broken chain (yes, pun intended). The attention to details is magnificent, with many features quicker and easier. Over time, one tends to forget these little things, but I can guarantee that they will be instantly noticed upon returning to inferior Sims 2 games.
The create-a-pattern feature is ingenious. At first, I found the possibility of redesigning my entire house a little overwhelming (side note: houses can be bought furnished, which saves a lot of buying for those who don’t enjoy it as much). But once I had used the design features a couple of times, and realized how easy it is to get exactly what you want for absolutely everything, I was hooked. I have recoloured every object in my house, made multiple designs for random items of furniture, and for different styles of clothing and hair. It’s a fantastically fun feature to use, and people will enjoy it immensely.
The upgraded skills implementation has meant that rather than painting to increase a creativity skill that will allow you to play piano well, you have a painting skill, and a guitar skill (no pianos) and a writing skill. The skills work the same for others. Additionally, each skill (and career, by extension) will require you to send your Sim into the world to find items, either books, seeds, rocks or creatures, or to learn recipes, baits for fish, or even just to meet people (alive and dead).
The routing of Sims is a bit patchy, Sims still can’t handle a Sim in their way, and stand for several minutes or hours waiting until the way is clear, but while it is frustrating it doesn’t take too much away from the game as a whole. In general, the game will keep avid Simmers happy and enthralled; it will give more design power to less technical players, and will be a happy medium for those who had limited interest in the game. It is a huge step forward for the series, and I am loving it completely. I think it’s safe to say that Will Wright having left Maxis is not a detriment to the franchise in anyway. Well done to their teams, and thanks to them, if anyone is looking for me, they can find me here, playing The Sims 3.